While I was dusting off my old projects I noticed that one of them - BSPViewer - was not compiling anymore. It was written five years ago and was using Qt4. I decided for prosperity sake to spend the weekend freshening it up by porting it to SFML. I got most of it working and the only issue I had was trying to determine if a texture was meant to be transparent or not. One nice new feature is that it can now load data directly from a Quake 3 installation without unpacking anything, using the PhysicsFS library.
Interestingly, back then the main motivation of this program was that I wanted to develop a game that uses a map format featuring a good map editor. Unfortunately I found out that most of those tools were rather Quake 3 specific and I hadn’t touched it since.
Still, with these changes it should now be a lot less faff to compile and use. Feel free to check it out here: